---
title: "Far Cry 5’s Vietnam Expansion Is ‘Rambo’ Meets ‘Tropic Thunder’"
date: "2018-06-15"
modified: "2018-06-15"
authors:
  - name: "James Clark"
    job_title: "Editor-in-Chief"
    link: "https://taskandpurpose.com/authors/james-clark/"
url: "https://taskandpurpose.com/culture/head-to-vietnam-with-far-cry-5-hours-of-darkness/"
categories:
  - "Culture"
  - "Entertainment"
  - "History"
  - "Past Conflicts"
  - "Vietnam War"
---

# Far Cry 5’s Vietnam Expansion Is ‘Rambo’ Meets ‘Tropic Thunder’

![](<https://taskandpurpose.com/wp-content/uploads/2020/12/02/18988913-1.png>)

After weeks of losing myself in the rolling hills and country roads of *[Far Cry 5](<https://www.amazon.com/gp/search/ref=as_li_qf_sp_sr_il_tl?tag=brooklinextap-20&ie=UTF8&keywords=Far+Cry+5&index=aps&camp=1789&creative=9325&linkCode=xm2&linkId=ef9cb85de9b8d04130cba3c65198becd>)’*s fictional Hope Country, Montana, strewn with the bodies of cultists [who dared to stand against my all powerful shovel launcher](<https://www.youtube.com/watch?v=BIsYzy8QSnc>), I’ve moved on…

...to the 'Nam.

https://www.youtube.com/watch?v=-NFCevqu2vo

Earlier this month, Ubisoft dropped its first downloadable expansion for [*Far Cry 5*](<https://www.amazon.com/gp/search/ref=as_li_qf_sp_sr_il_tl?tag=brooklinextap-20&ie=UTF8&keywords=Far+Cry+5&index=aps&camp=1789&creative=9325&linkCode=xm2&linkId=ef9cb85de9b8d04130cba3c65198becd>), titled *Hours of Darkness*, and I dropped, too — right off the fucking grid. *Hours of Darkness* is less of an add-on than a game unto itself — though it does also provide users a few new weapons for the vanilla campaign, including the oft-cursed but ever-popular M16 and the revered M60.

The expansion, $30 with the season pass, puts you in the boots of a U.S. soldier whose helo is downed by incoming fire in Vietnam. You’re lost, unarmed, and separated from your unit in a jungle crawling with enemy soldiers. The only way out is to rescue your missing squadmates and make it to the LZ ricky-tick.

Related: ‘Far Cry 5’ Taught Me To Stop Worrying And Love The Apocalypse »

Aside from a new setting, *Hours of Darkness* introduces a different style of play — it’s all about stealth. The perk trees are gone; ditto with the consumable item wheel. Instead, you can call in recon planes, air strikes, and accrue a new set of skills as you chain stealth kills. Various new skills let you automatically mark enemy targets and give you superhuman x-ray powers when using binos, but they vanish once you’re spotted by the enemy. And that can lead to comical moments, welcome respites from the somber tone of the campaign.

*You’re sneaking through the jungle when you spot a pair of enemy soldiers by a fire. You creep up, bamboo stick in hand, throwing knife at the ready. It’s just you and your wits against enemy AKs. You prepare to toss a rock to distract them, then move in for the kill, nice and quiet like. But oh shit, you accidentally hit the wrong button and you just tossed a grenade at the wall. It explodes, knocks your ass sideways. They see you, and all those stealth perks expire, and now you’re dead.*

That,or some giant jungle cat comes out of nowhere and mauls your face off.

Moments like that, when frantic button smashing derails your whole one-man-army shtick — and there are many — can make the *DLC* feel more like *Tropic Thunder* than *Rambo*. And after a week of binge-playing, I’m totally fine with that.

This is me right now:

https://www.youtube.com/watch?v=LQNKhY7ws48

**WATCH NEXT:**

## Author
James Clark is the editor-in-chief of Task & Purpose. He is a former Marine and a veteran of the War in Afghanistan.

### Author social links  
[Twitter](<https://twitter.com/JamesWClark>)  
[LinkedIn](<https://www.linkedin.com/in/jclarkjournalism/>)