Just before Veterans Day, Activision released Call of Duty: WWII, the latest title in a flagship military first-person-shooter series that’s birthed dozens of games since 2003. This installment was widely hyped — and anticipated — as a return to the franchise's roots. Needless to say, we here at Task & Purpose were eager to review it.
Activision's first-person-shooter franchise returned to its roots Nov. 3 with the newest title in its marquee series, Call of Duty: WWII. And as happened with the launch of the first dozen or so COD installments since 2003, this first-person shooter will have a real impact on the U.S. military: In barracks and rec rooms on bases across the globe, internet speeds will grind to a (slower) crawl as squad after squad of junior troops log onto crummy wifi, locked and loaded with M1 Garands and Thompsons, to hit the beaches of Normandy in high def.
Have you ever wondered what it might be like to battle alongside the Greatest Generation against Adolf Hitler and the rising tide of Nazi tyranny? Well, you can’t actually do that, Call of Duty: WWII, the franchise's 14th installment, lets you virtually storm Normandy, drop into France with the 101st Airborne, and kill Nazi’s a la Inglorious Basterds ...minus Brad Pitt’s shitty accent.
The new Call of Duty: WWII gameplay and cinematic trailer just dropped and it’s everything fans have been waiting for. After a string of science fiction-themed first-person shooters, game developer Activision has taken the franchise back to where it all began: World War II.