The U.S. Air Force trained and certified 13 pilots with virtual reality headsets in less than half the normal training time and at a fraction of the cost, according to Stephen Losey of Air Force Times.
After two years of waiting, next step in the Fallout franchise is here to blow you away into a nuclear wasteland. The Fallout 76 trailer released at the E3 expo starts off with a U.S. Army soldier in iconic fallout Power Armor. As he stands in front of a “U.S. Army - No Trespassing” sign things take a left turn. Air-raid sirens wail, multiple nuclear warheads explode in the distance. The soldier succumbs to the blasts as the scene fades to a television with the iconic “Please Stand By” test image.
Far Cry 5 recently broke the $300 million mark in sales, and with good reason. The game, like its predecessors, is a beautiful, hyper-violent romp through the countryside: you find yourself helping out some cowboy preppers in a fight against a homegrown enemy in a bloodthirsty doomsday cult. But after you shoot, stab, and drive your way to the final bad guy, things take a weird left turn.
In 1993, Bruce Sterling traveled to the Army’s National Training Center in the Mojave Desert to write the cover article for the first-ever issue of Wired Magazine. The subject was the military’s use of new virtual reality technology to train US soldiers — and their commanders, all the way up the chain — to fight entire, integrated conventional wars without firing actual bullets. “Seamless simulation,” as the military planners called it, was “not a blue-sky notion,” Sterling wrote. “It's clearly within reach.” His prognostications came to fruition as the U.S. military turned to more realistic, comprehensive simulators to perfect increasingly complex net-centric warfare.